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Basic carcassonne rules
Basic carcassonne rules




basic carcassonne rules
  1. Basic carcassonne rules for free#
  2. Basic carcassonne rules how to#

The river doesn’t add any real rules to the game, so I almost always include it when teaching the game to newcomers. The player with the most points at the end is the winner Complete rules. It doesn’t change the game that much but really helps the startup to flow more smoothly. Players score points during and at the end of the game. Many love it and find it necessary, as I do. People’s reactions to the River are quite mixed.

basic carcassonne rules

Set aside the lake tile and shuffle the remaining 10 river tiles face down and draw from these before drawing from the tiles from the normal. Instead, begin the game by laying the spring that starts the river. The river also forces these features to be spread out a little more, cutting down on huge cities, long roads, etc. Lance is right on the starting tile - according to the rules (emphasis mine): Remove the special starting tile from the game. We haven't decided on the use of the features but here's a simple puzzle based on my ideas. We'll use circuit symbols instead of roads and cities. all of which should be easily finished. We're starting a project on Explain XKCD (link currently not available) to create a new esoteric board game that is a mix of Carcassonne and XKCD 730. Since the river tiles have different features on each one that cannot be connected to each other, players have the opportunity to get their meeples early into cities, roads, etc. The river also gives players more options when starting the game.Farmers are still important, but not quite as powerful. Because the river cuts up some of these huge farms, it brings scoring for them back down in the normal range. I never found this to be much of a problem, myself, but some folk can’t stand how one farm can really sway the game. The biggest and most important is the fact that the river breaks up huge farms that may occur in the basic game.Play-wise, I think the river is also useful, for a couple reasons. After the tenth river tile has been played, the next player plays the lake tile to finish the river and then play proceeds, using the regular tiles.Īesthetically, the river adds a nice touch, bringing yet another feature to the colorful board. The river tiles have cities, roads, and even a monastery on them - just like normal tiles. The river divides farms just like roads do.Players may not place meeples directly on the river.Each river tile must connect to the other river tiles utilizing the river - not the other edges.Players draw and play these tiles just like normal tiles, with a few rules:

Basic carcassonne rules how to#

The other endpoint of the river (the lake) is set aside, with the remaining ten river tiles shuffled, forming the first ten tiles to be played during the game. How to play Carcassonne: board game’s rules, setup and scoring explained Dicebreaker. One endpoint of the river (the spring) is the starting tile of the game, replacing the original starting tile. The River expansion is made up of twelve tiles, each containing part of a river. Simply type in what you scored from completed cities, roads, or cloisters during the game and it adds it all up automatically.

Basic carcassonne rules for free#

It was given out for free at one of the Essen fairs, and copies of it are still available online. Early sets of Carcassonne do not include the expansion, and I would recommend it to anyone who likes Carcassonne but is discouraged by huge farmer scores. It’s still considered an expansion in the rule set, having a paragraph mentioned near the end explaining the rules. As if they were slapped back onto the game in the final days before launch or something.(This review assumes you already know how to play Carcassonne.)įor most people, Carcassonne: the River (Hans Im Gluck and Rio Grande Games, 2002 - Rudolf Ross) comes prepackaged with the base game of Carcassonne. So, you'll have to excuse me, but this REALLY came off as the field scoring rules were not fully developed for the game. The fields are scored at the end of the game and are in the score recap when the "Play with Fields" option is activated in the game options (here is a quick FAQ on it: )įrom what you described, it looks like the option was not activated when you launched your game, explaining that AI does not play in it and you do not see it in the end.Īt game start I enabled fields and even claimed a couple.Īt the end of the game I was awarded my field points as expected, but in the very final score breakdown, there is no tab for fields so that my final score is some 20 points higher than all of the components it was supposedly made of. Originally posted by RemiAsmo:Hello Lord Gek,






Basic carcassonne rules